Review: Final Fight: Double Impact
Posted by Chris K on April 15th, 2010 | 2 Comments | Tags: Capcom , Final Fight , Final Fight: Double Impact , Magic Sword , PS3 , Reviews
Developer: Proper Games
Publisher: Capcom
Release Date: April 15th, 2010
Availability:
Price: $9.99 | £7.99 | €9.99
Demo: No
Players: 1-2 (Local or Online)
Rating: Teen
What I liked:
- Drop-in Drop-out online mulitplayer.
- The new remixed soundtrack is excellent.
- The different choice of filters. (6mb animated png warning)
- The quality of the presentation.
What I disliked:
- The in-game achievements get a little annoying at times.
- No real penalty for dying.
Download services have seen their fair-share of arcade ports, but rarely do we get one that is done right. Most the time we get a stretched out, feature lacking, pure port that is hardly worth our cash. Capcom and Proper Games, however, have set out to right that wrong with Final Fight: Double Impact.
There is really no point in me reviewing the 2 games featured in this bundle, as many of you have played them in the past. However, I will review the game as a package, which seems to be the correct way to go about it. I am sure all of you remember Final Fight and Magic Sword from your childhoods, well that is what you are getting in this game, nothing has changed. This is not a remake, like Bionic Commando: Rearmed, it is just the two games that you remember done properly in HD with some added features. The biggest of those features are the online leaderboards and multiplayer.
Most the time when we get an arcade port it has a lag-riddled, session based multiplayer architecture. Well in Final Fight: Double Impact, we get the luxury of having GGPO on our side. With GGPO you will for the most part, barring anything wrong with you connection, get a lag free experience. In all the games that I played online I never once had any lag. Another great thing about GGPO is the drop-in drop-out mulitplayer. That is, if you are playing with someone and they quit, you just continue playing and that person can rejoin you or some one new can join in. All of this without having to start the level or game over. This alone makes the game worth your purchase right here.
If you clicked that huge animated png I posted at the top you can see that nothing has changed much with the graphics. They are clean and crisp in 720p, depending on your filter of choice. You can change the aspect ratio around to your liking, I for the most part played with either the arcade cabinet or widescreen. If you check out the Little Looks for the game, I run through most of the settings. The games presentation is what really stands out. When you load the game you have two arcade cabinets that you can play on, one for each game. From there you have easy access to friend leaderboards, they are on a poster, and can easy change how you want the online to be handled (Local only, public game, friends only). With a tap of the triangle button, you can switch up how you will be playing online, nice and easy.
Music is another thing that you seem to always remember from classic games. Well Double Impact has those old school songs, plus some reworked versions by the people who handled the Bionic Commando: Rearmed soundtrack. Needless to say, they are great. But if you don’t like them, what is wrong with you, all you have to do is uncheck an option and you are back to the songs you know and love.
Besides your normal trophies, the game also features in-game achievements. Completing these unlock assets in the “Vault.” These unlocks can range from Udon Comics, to artwork, to even an old cartoon. While this feature is nice, the way the pop-ups for the achievements are handled can be a little annoying. After I completed a game, I couldn’t see the name entry for the highscore table because Vault unlocks kept popping up. I looked around, but I never found a way to move these or disable them completely. But still it is a small issue and surely doesn’t take away from the game.
I really enjoyed this title if you can’t tell. Now anytime an arcade port comes out we have a new high-water mark to judge off of. It is pretty much everything you can ask for in an arcade port: Good online support, learderboards, diverse filtering options and aspect ratios, and unlocks galore. Vote with your wallet and support games that have great features.