Preview: Vector TD (minis)
Posted by Chris K on January 8th, 2010 | 3 Comments | Tags: Minis , Vector TD
Last Thursday we brought you the news that Vector TD was coming to minis in the near future. Well after talking with the Community Manager over at Candystand.com, Robin Yang, we have some news about the title.
The first bit of info is probably the one most of you care about, the release date. Well if you live in the EU you are getting this game on January 21st. The rest of us will have to wait a bit longer due to the way that Sony handles certification in other regions. We were told that the game should be out by February at the lastest in the US.
The game consists of 8 maps, all from the original Vector TD, along with all the towers. The control scheme has been changed a bit to fit the PSP. Because there is no touch screen or mouse you will have to select on the map where you want to place a tower with the D-Pad. You will then be prompted to select the tower you wish to place. Robin tells us that everyone actually really likes this control scheme.
Here is a little glimpse of what the story will be like. Yes there is a story.
The year is 2067, Earth is under attack from a race we have codenamed “Vectoids”. Over the last few years we have managed to refine our abilities to defend ourselves, but we do not know the origins of these Vectoids, or why they are attacking us.
VectorTD is the codename for a computer simulation designed by one of our top boffins, Professor David Scott. The simulation is designed to train commanders in the art of defending facilities from the ongoing threat of the Vectoids. The simulator comes compiled with 8 of the most common paths used by these facilities and the full range of attacking towers at their disposal.
The aim of the simulation is to eliminate the Vectoid threat before they reach the end of the path. You do this by constructing towers along the path. Success is not based solely on the types of towers you select, but where you place them and what upgrade and bonus options you take.
There are seven different types of Vecotoid for you to take out. Each of them having their own strengths and weaknesses.
Blue Spinners
Blue Spinners are the most common type of Vectoid. We have found that blue lasers inflict the most damage, however they show resistance to purple lasers.Red Shredders
One of the first types of Vectoid encountered. We quickly found that red lasers and rockets caused the most damage, green lasers seem to do very little damage.Green Flyers
Fortunately all our defenses can cope with air targets, the red lasers do not do so well, but green lasers do heavy damage.Yellow Sprinters
These are a real pain! They travel much faster than all of the other Vectoid types, fortunately our blue laser based towers can slow them.Big Purple Box
Don’t let the simple geometry of this Vectoid mislead you, it is as tough as the best of them, its main weakness is purple lasers, but seems to resist attack from blue.Hard Grey + Bonus
This Vectoid has caused us the most problems, we think it is coated with some sort of armor. The only good news is that it is quite rare and that they seem to need an external power source. Destroy the yellow power cell to get a bonus point.
So if you are in the mood for some more tower defending and have access to the European PSN Store be sure to check this out in the coming weeks.